the default floor demonstrates the basic principle of the software simulation. you click on an object, then on the target, and the mover glides there along an optimized path.
the purple area, unlike the gray one, is a so-called "zone"; i.e. an object does not move exactly to the clicked plate, but on the fastest path into this zone.
an example for a more complicated integration into an environment with many obstacles.
crowded floor demonstrates the possibility of larger simulations. the floor space shown corresponds to about 2,100 m².
this impressively demonstrates how much of the floor space in a benjamin Warehouse can be used as storage space.
a demonstration of a material flow without collisions